Where Is Counting House BG3 Location And Access Guide

The Counting House serves as the main financial institution in Baldur's Gate 3, located within the bustling Lower City during Act 3. Reaching this fortress-like bank is essential for completing companion quests and recovering valuable loot hidden inside high-security vaults. Understanding where to find the building and how to navigate its security measures ensures a smooth heist or investigation.
Finding the Counting House Location in Act 3
Players can locate the Counting House along the southern waterfront of the Lower City. The primary entrance sits at coordinates X:-98, Y:-148, making it easy to spot near the docks area. Look for a large, heavily guarded stone building near the water's edge.
Reaching this destination is typically tied to Jaheira's questline involving the Stone Lord. Approaching the front entrance will bring you face-to-face with strict bank guards monitoring entry. Preparing your party before stepping inside allows you to handle various dialogue checks or stealth opportunities effectively.
How to Gain Entry and Secure Bank Passes
Gaining legal access to the lower vault levels requires obtaining a temporary pass from Head Clerk Meadhoney inside the main lobby. You can persuade, deceive, or intimidate the clerk through dialogue skill checks to secure the pass legitimately. Alternatively, skilled rogue characters can pickpocket the pass directly from the clerk without starting a confrontation.
Once you possess the vault pass, present it to the guards stationed at the staircase leading downward. This grants your party permission to enter the secondary vault chambers without triggering aggressive responses from security personnel. Exploring these restricted hallways allows you to access basic storage safes and approach the main vault doors.
Solving the Main Vault Security Code Puzzle
Deep inside the basement, players encounter a massive locked vault door protected by a floor tile puzzle. The standard combination requires stepping on four numbered floor plates in a specific order: 1, 3, 5, and 6. You must ungroup your party and move a single character carefully to avoid stepping on wrong tiles and resetting the mechanism.
Players who prefer creative solutions can bypass the tile order by short-circuiting the door mechanics. Covering the floor tiles with water and applying a lightning spell or arrow disables the locking system immediately. This alternative approach saves time and lets your group proceed directly into the deepest vault chambers.
Looting High-Security Vaults and Key Locations
Beyond the primary security door lies a collection of high-security vaults containing rare armor, magic items, and substantial gold stockpiles. Opening these individual vaults requires specific keys scattered across various Act 3 locations or high Sleight of Hand lockpicking checks. Characters like Astarion excel at picking these DC 25 locks to retrieve valuable artifacts without needing every key.
Key items such as the Elegant Studded Leather armor and rare spellcasting amulets reward thorough exploration of every safe. Completing the main narrative confrontation inside the vault chamber also allows you to assist the Head Banker in tracking down stolen assets. Balancing stealth, puzzle-solving, and combat makes the Counting House one of the most rewarding locations in the game.